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Races

From Mythos Wiki

There are four player races in Mythos: Humans, Elves, Gremlins, and Cyclops. Each has its own racial abilities and modifiers that make them more- or less-suited for the different classes. Entry into the many different classes in the game is not restricted by race, although some do fare better than others in certain professions. Have fun trying out the different combinations. Some may be more challenging to play, but that also means your hero will be more unique!

The Humans

Humans are stalwart and versatile. Their biggest strength is their ability to adapt to almost any climate and situation. They are capable of great strength and loyalty, but also of great instability and recklessness. They act like a young race, although since no written history survived the Dark Wars, it's hard to be sure. They are certainly shorter-lived than the Elves.

Humans are capable of great feats, but also of great downfall. They are a race of extremes in many ways, but it is this potential for true greatness that enabled them to survive the Dark Wars. Their aesthetic is functional and purposeful. They may not create the most stylish or sophisticated items, but their works are dependable and resourceful in design.

The Elves

Elves are an older race, or at least that is their belief. Their natural life-spans are much longer than either the Humans or Gremlins, and the oldest and wisest of them claim access to secret, ancient knowledge from the Dark Times. Elves are slight in stature when compared to humans, but they are tightly-muscled and very agile. Their minds are quick and clever, and they tend towards irony and sarcasm.

Elves do sometimes lean toward arrogance, and tend to take themselves a little too seriously. Their aesthetic is gothic and mysterious, although the other races still assume they are all light and sparkly magic underneath. They fight this notion with all their being, and the other races often take a lot of pleasure in teasing them about this.

The Gremlins

Gremlins are about as long-lived as Humans, or maybe a little less as they tend to live fast and get into all kinds of mischievous trouble. They’re incredibly tough, both physically and emotionally. Almost everything rolls off them, be it blows or barbs. An angry Gremlin is about as fierce as a rabid badger and a happy one will be effusive and, quite usually, drunk. They never hold grudges and will be fighting one minute and bear-hugging (well, knee-hugging) the next.

Gremlins are innately clever about mechanical things, but they don't have much wisdom about implementation. They are primarily concerned with making interesting stuff that does fun things. They are very image-conscious, and have a tendency to fall for trendy, gaudy fashion – a fact reflected in the items they craft.